Cloud Architect × Applied AI Engineer
In order to fall asleep you must first pretend to be asleep
Things I built for fun.
Costex
Cloud costs. One place.
Ghostline
Created a 2D racer. Then trained an AI that can’t be beaten.
Glass House
It knows where you are.
The connection carried an address but no city header, so this page will not guess a town.
It knows what you're on.
Reading the machine…
It would know you again.
Deriving the signature…
- Address216.73.217.135
- Resolves toColumbus, OH
- Estimate~0 bits from 0 of 11 signals
Read in your browser, apart from the address. Stored nowhere.
Symphony
A ticket in, a merge request out.
Autonomous agents working sanctioned tickets, inside an estate that has to prove every change.
Every run ends at a human.
Nocturne
The agent says done.
Prove it.
A backlog that runs overnight. Ten independent checks before a task counts. An empty commit gets no free pass.
Inside the verification loopAn attempt that fails is reset and retried.
yeGPT
Nothing pretrained. This is the ceiling.
Tokenizer, attention, blocks and training loop in raw PyTorch, trained on one RTX 4080.
All work.
7 projects, each drawn from what it actually does.
View 01Cloud cost changes through to a decision
Costex
One workspace to trace cloud cost changes, review savings and export the monthly workbook.
Cloud operations2026
- Case study
- Live demo
- Private source
The person behind
the systems.

- Role
- Cloud Architect × Applied AI Engineer
- Based
- Heidelberg / Mannheim, DE
I am 27, and when I do something I do it with full force, whether that is the gym, gaming, or building AI systems. Underneath it I am calm and reflective, more likely to think something through than react to it. Soft spot for Dobermans, chocolate, and caffeine.
How I build
In the quiet hours, headphones on, one problem in front of me.
- Research and planFrontier LLMs
- Pressure-test the concept/grill-me
- Implement/caveman + /ponytail
- Run in parallel/nocturne, my own skill
The taste shows up in the same places whether it is a system or a sound: restraint, timing, and the parts most people skip.
